Solving your problems with design.

A customer arrives at your site to satisfy a need: weather it is to buy, communicate or get informed, we are here to understand their needs, the main core reason why your business exists and design accordingly to both.

Rule of thumb

How do we achieve this?

Rule of thumb: always overdeliver.

Flexibility

Working with our clients as a team. This is were we can understand the business needs and the best process to work together. Every company and every team is unique and we are experts in adapting to different working processes.

We think of user experience as not only end users, but also with your company. Working with us is a journey develop tailor made for you.

Working with our clients as a team.

We are experts in adapting to different working processes.

Working with us is a journey develop tailor made for you.

We are here to make your user fall in love with your product.

Team Work

Countless brainstorming and debate sessions. Brainstorming allows us to take into consideration many angles of the design.

It can be on the macro level, for example what functionalities are we going to design. Or it could be on a micro level, for example if a button is design the best way possible, is it compelling enough.

We iniciate every project with a team workshop to create a moodboard.

Brainstorming

Moodboards

Team workshop

brian-user
guille-user
nico-user
nico-user
nico-user

Brainstorming

Proccess-with-client
Proccess-with-client
Proccess-with-client

Team Workshops

Moodboards

Empathy

Insightful and deep user research and understanding. To design products you clients love and keep using and loving. In the digital world the competition is fierce and you have only a few seconds to make your user fall in love with the product.

We are here to make that happened. To achieve this full immersion is our lema, into your company, your industry and your users.

Insightful and deep user research and understanding.

We are here to make your user fall in love with your product.

Constant improvement is what make our designs timeless.

Iteration

Constant constructive feedback. We trust that everybody should receive and have the possibility give feedback.

First, inside the team and then with the clients.

This process of constant iteration gets the design always a step further and better.

Constant improvement is what make our designs timeless.

Constant constructive feedback.

This process of constant iteration gets the design always a step further and better.

Constant improvement is what make our designs timeless.

Our processes


01


Kick Off

There are different areas related to the strategy phase and things we need to find out.

1. The client: his needs, goals and frustrations.

2. The scope: resources available, team involved, etc.

These are different in every project. But, during the development of an MVP we should establish the bases to be easily scalable in the short term.

We analize the client

  • Their needs
  • Their goals
  • Their frustrations

02


Inmersion

We need to understand not only your company or brand but also the industry and with its users. The whole ecosystem on which the product will perform.

The approach will vary depending on the project. However, with all the information gathered, we can define the scope of the problem and the metrics for success. And start thinking about possible solutions.

Benchmarking

Trend analysis

We analize the client the scope

03


Concept

We analize the client the scope

There are different areas related to the strategy phase and things we need to find out. 1. The client: his needs, goals and frustrations. 2. The scope: resources available, team involved, etc.

Braingstorming

Moodboard

04


Solution

We may start developing different solutions and after a series of analyses and team meetings, determine the best one.

Everyone on the team is encouraged to present their ideas and question others´ propositions.

Brainstorming is an oftently used technic among the team. This is accompanied by many design sprints to reach an improved version.

We might be sure that we have come up with the best solution. However, users are the best ones to determine that. This is why, to design products that your users will love, testing is a fundamental part. This may involve iterating on some parts of the design.

Analysis

Team meetings

Design Sprints

05


Deliver

It is key to keep in mind that this is not a linear path, perfect for every situation and every project. This is just an outline that is supposed to be iterated in many stages of the design depending on the project. Your journey with us will be tailor-made. 2. The scope: resources available, team involved, etc.

During the journey, there are numerous meetings with the client and uncountable meetings between the team. We encourage every member of the team, especially in the early stages, to think outside the box and present their ideas freely. Creative ideas nature one another. The deliverables involved will depend also on the project and the client’s needs.

Iteration

Meetings

FLAMBEE

Let's kick off your next project together!

team@flambee.co

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